包阅导读总结
1. 关键词:垃圾回收、系统设计、容错系统、技术权衡、广告推广
2. 总结:
– 介绍了垃圾回收在不同编程语言中的工作方式。
– 阐述了设计容错系统的原则。
– 列举了系统设计中的 10 种技术权衡。
– 提及了 WorkOS 的用户管理解决方案和广告推广信息。
3. 主要内容:
– 垃圾回收
– Java 提供多种垃圾回收器,如 Serial、Parallel、CMS、G1、Z 等,适用于不同场景。
– Python 基于引用计数和循环垃圾回收器,Go 采用并发标记和清除垃圾回收器。
– 容错系统设计
– 包含复制、冗余、负载均衡、故障切换机制、优雅降级、监控和警报等原则。
– 系统设计权衡
– 垂直与水平扩展
– SQL 与 NoSQL
– 批处理与流处理
– 规范化与反规范化
– 一致性与可用性
– 强一致性与最终一致性
– REST 与 GraphQL
– 有状态与无状态
– 读通与写通缓存
– 同步与异步处理
– 广告推广
– WorkOS 提供用户管理解决方案。
– 介绍科技类广告推广,如邮件预留广告位等。
思维导图:
文章地址:https://blog.bytebytego.com/p/ep125-how-does-garbage-collection
文章来源:blog.bytebytego.com
作者:ByteByteGo
发布时间:2024/8/17 15:30
语言:英文
总字数:876字
预计阅读时间:4分钟
评分:93分
标签:垃圾回收,系统设计,Java,Python,GoLang
以下为原文内容
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This week’s system design refresher:
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Linux Performance Tools! (Youtube video)
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How does Garbage Collection work?
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A Cheat Sheet for Designing Fault-Tolerant Systems
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10 System Design Tradeoffs You Cannot Ignore
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Garbage collection is an automatic memory management feature used in programming languages to reclaim memory no longer used by the program.
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Java
Java provides several garbage collectors, each suited for different use cases:
1. Serial Garbage Collector: Best for single-threaded environments or small applications.
2. Parallel Garbage Collector: Also known as the “Throughput Collector.”
3. CMS (Concurrent Mark-Sweep) Garbage Collector: Low-latency collector aiming to minimize pause times.
4. G1 (Garbage-First) Garbage Collector: Aims to balance throughput and latency.
5. Z Garbage Collector (ZGC): A low-latency garbage collector designed for applications that require large heap sizes and minimal pause times. -
Python
Python’s garbage collection is based on reference counting and a cyclic garbage collector:
1. Reference Counting: Each object has a reference count; when it reaches zero, the memory is freed.
2. Cyclic Garbage Collector: Handles circular references that can’t be resolved by reference counting. -
GoLang
Concurrent Mark-and-Sweep Garbage Collector: Go’s garbage collector operates concurrently with the application, minimizing stop-the-world pauses.
If you’re not a paid subscriber, here’s what you missed.
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A Crash Course on Architectural Scalability
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A Crash Course on Microservices Design Patterns
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A Crash Course on Domain-Driven Design
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“Tidying” Code
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A Crash Course on Relational Database Design
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Designing fault-tolerant systems is crucial for ensuring high availability and reliability in various applications. Here are six top principles of designing fault-tolerant systems:
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Replication
Replication involves creating multiple copies of data or services across different nodes or locations. -
Redundancy
Redundancy refers to having additional components or systems that can take over in case of a failure. -
Load Balancing
Load balancing distributes incoming network traffic across multiple servers to ensure no single server becomes a point of failure. -
Failover Mechanisms
Failover mechanisms automatically switch to a standby system or component when the primary one fails. -
Graceful Degradation
Graceful degradation ensures that a system continues to operate at reduced functionality rather than completely failing when some components fail. -
Monitoring and Alerting
Continuously monitor the system’s health and performance, and set up alerts for any anomalies or failures.
If you don’t know trade-offs, you DON’T KNOW system design.
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Vertical vs Horizontal Scaling
Vertical scaling is adding more resources (CPU, RAM) to an existing server.Horizontal scaling means adding more servers to the pool.
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SQL vs NoSQL
SQL databases organize data into tables of rows and columns.NoSQL is ideal for applications that need a flexible schema.
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Batch vs Stream Processing
Batch processing involves collecting data and processing it all at once. For example, daily billing processes.Stream processing processes data in real time. For example, fraud detection processes.
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Normalization vs Denormalization
Normalization splits data into related tables to ensure that each piece of information is stored only once.Denormalization combines data into fewer tables for better query performance.
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Consistency vs Availability
Consistency is the assurance of getting the most recent data every single time.Availability is about ensuring that the system is always up and running, even if some parts are having problems.
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Strong vs Eventual Consistency
Strong consistency is when data updates are immediately reflected.Eventual consistency is when data updates are delayed before being available across nodes.
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REST vs GraphQL
With REST endpoints, you gather data by accessing multiple endpoints.With GraphQL, you get more efficient data fetching with specific queries but the design cost is higher.
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Stateful vs Stateless
A stateful system remembers past interactions.A stateless system does not keep track of past interactions.
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Read-Through vs Write-Through Cache
A read-through cache loads data from the database in case of a cache miss.A write-through cache simultaneously writes data updates to the cache and storage.
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Sync vs Async Processing
In synchronous processing, tasks are performed one after another.In asynchronous processing, tasks can run in the background. New tasks can be started without waiting for a new task.
Over to you: Which other tradeoffs have you encountered?
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